eternity
| XV2 Mods InstallerNov 19, 2016 12:11:55 GMTVal E Ryon, Sol Negro, and 242 more like this Post by eternity on Nov 19, 2016 12:11:55 GMTTHE PROJECT HAS MOVED here. IF YOU LIKE MY TOOLS, YOU CAN SUPPORT THEIR DEVELOPMENT AT THE PATREON (Link) Download version 3.7 here. XV2 Mods Installer is a program to install new character, skil and costumel mods (it may be expanded on the future). Requirements: - XV2Patcher version 3.7 or later. (latest version can always be found here) - The directory where your game is installed must be writable, or otherwise you will need to run my program as Administrator. If you have an original game, 99% you have a writable install directory. Otherwise, you are on your own to fix any problem: reinstall the game to a writable location, fix the permissions, or always run my program as administrator. I won't give more support about this issue than what I've said. (anything related with this will be ignored). Warnings: - If you have an original game, my program should be able to find out the requirements on its own and won't bother you. Otherwise, the program will prompt you to locate the file DBXV2.exe (make sure that DBXV2.exe you choose is from the bin folder and no anywhere else). Advice: use the tools->associate x2m extension to register the extension with this program and the creator. After you do that, you will be able to install x2m mods with double click, and edit them with righ click->edit. ------------- Information about the internals of the program. This program reads and writes data in the game directory. Usually, the program grabs all data from game (like current cms, cus, etc). Slots information are kept at data/XV2P_SLOTS.x2s. --------------- InstallXXX failed. update_mode=0 Most of times this happens because some manual modding/edit left a dead id in some system file (cso, psc, cus, aur, etc). -------------- | ||||||
Last Edit: Apr 23, 2022 8:52:56 GMT by eternity |
Feraz
| XV2 Mods InstallerNov 19, 2016 12:25:43 GMTpamajo, choey1986, and 18 more like this Post by Feraz on Nov 19, 2016 12:25:43 GMTMan, thats great, you are helping so much the modding scene , just thanks! However, I do not want to sound ungrateful, rude or anything, but long ago I asked you in private, if when you were a bit of free time, you could create a tool that would allow you to add costumes and accessories for created characters, now that came out this tool, you may add this feature in the future to this tool or create a new one? So the modding scene would be perfect and it would not help anything, could I would do it myself but unfortunately I do not know programming, then I entrust myself to you that you are great with scheduling, thanks again for everything | ||||||||||||
eternity
| XV2 Mods InstallerNov 19, 2016 12:30:43 GMTsilvernitrate and lucasbecker122 like this Post by eternity on Nov 19, 2016 12:30:43 GMTI don't know if I will have time for that, since I also have several other things in the todo list things. The first one being to implement the mising features of this program. I also wanted to look at some adder things we may do with iggy editing. And Eternity Audio Tool is also missing a feature that may be important soon: adding tracks. Anyway, the game was released less than one month ago. There is still plenty of time to do more things. | ||||||
fabrebatalla18
| XV2 Mods InstallerNov 19, 2016 13:46:58 GMTcristianjaredxdxdxdx likes this Post by fabrebatalla18 on Nov 19, 2016 13:46:58 GMTVery good tool, although I would like to ask one thing, would it be possible to let you add existing character mods in the game the xv2characreat tool? For example if I just want to make a mod of textures without changing any of the other values of the character? Is that the installer of characters (xv2ins) does not let me install it if you see that the ID is an existing character ... ---- | ||||||
Sorry for my english, I use Google Translate. |
eternity
| XV2 Mods InstallerNov 19, 2016 13:52:05 GMT Post by eternity on Nov 19, 2016 13:52:05 GMTThat's something I want to do, specially to add npc. Or even already existing playable chars with different skills configurations but without overwriting current ones (if it is possible to do so). But didn't do it in first version, because internal implementation would have been too complex for first version of the program. I may even add a separate tool only for that, since anyway all these program reuse the same base code, I would only need to code a minimal part. | ||||||
eternity
| XV2 Mods InstallerNov 19, 2016 15:45:57 GMT Post by eternity on Nov 19, 2016 15:45:57 GMTUpdated to version 0.11. Proper updates instruction: my recommendation is that you extract to the same location than previous version. Otherwise if you install to different location, you will have to run tools->associate x2m again to point it to the proper version. | ||||||
mastaklo
| XV2 Mods InstallerNov 19, 2016 16:54:03 GMTwillt60, aqua1872, and 1 more like this Post by mastaklo on Nov 19, 2016 16:54:03 GMTgot a problem with your tool | ||||||||||||
eternity
| XV2 Mods InstallerNov 19, 2016 16:58:30 GMTmellox likes this Post by eternity on Nov 19, 2016 16:58:30 GMTNov 19, 2016 16:54:03 GMT mastaklo said: got a problem with your tool Do you have a custom cpk? If so, which tool did you use to generate it? (and if it was cpk repacker, was the compress option active?) | ||||||
Last Edit: Nov 19, 2016 17:00:39 GMT by eternity |
mastaklo
| XV2 Mods InstallerNov 19, 2016 17:08:37 GMTvia mobile Post by mastaklo on Nov 19, 2016 17:08:37 GMTDunno if i kept the custom cpk | ||||||||||||
eternity
| XV2 Mods InstallerNov 19, 2016 17:11:10 GMT Post by eternity on Nov 19, 2016 17:11:10 GMTI will research anyway the existing cpk generators to see whats going on and fix cpk compatibility with those. I thought crilayla was the only compression that cpk supported, but i may had been wrong. | ||||||
mastaklo
| XV2 Mods InstallerNov 19, 2016 18:03:40 GMTvia mobile Post by mastaklo on Nov 19, 2016 18:03:40 GMTHad a old custom cpk | ||||||||||||
eternity
| XV2 Mods InstallerNov 19, 2016 18:38:47 GMT Post by eternity on Nov 19, 2016 18:38:47 GMTUpdated to version 0.12. A cosmetic bug in the gui: when uninstalling a mod, the one removed from the gui may have been different to the one uninstalled. This was only a gui thing, the mod uninstalled was the one selected by the user, but when removing the mod from the gui, a different one would have been removed from the list view (only in the gui). | ||||||
fabrebatalla18
| XV2 Mods InstallerNov 19, 2016 20:37:43 GMThassan13iss likes this Post by fabrebatalla18 on Nov 19, 2016 20:37:43 GMTI have a doubt, it would be possible that the new character could be added (having this an ID that does not use the game, which is free) in an existing slot but as a new "suit"? That is, something like this: I did that by editing the CharaList.as but would it be possible for the installer to have the option to add the character in that way? It would also be nice to reorder the list of characters at our whim using a friendly interface. Another improvement that occurs to me is that if you could make the tool "multi language", that is, to load the name of the techniques and characters of the msg files already existing in the game (to be able to load those that we have in the Folder "data" of the XV2PATCHER in case we have any name edited)? And also that would make the new characters come out with the name instead of leaving " ---- Eso lo hice editando el CharaList.as pero seria posible que el instalador tuviese la opcion de añadir el personaje de esa forma? Tambien estaria bien poder reordenar a nuestro antojo el listado de personajes mediante una interfaz "amigable". Otra mejora que se me ocurre es que si podrias hacer la herramienta "multi idioma", es decir, que cargue el nombre de las tecnicas y personajes de los archivos msg ya existentes en el juego (a poder ser que cargue los que tengamos en la carpeta "data" del XV2PATCHER por si tenemos algun nombre editado)? Y ademas eso haria que los nuevos personajes saliesen con el nombre en vez de salir " | ||||||
Sorry for my english, I use Google Translate. |
SK007
| XV2 Mods InstallerNov 19, 2016 20:43:39 GMT Post by SK007 on Nov 19, 2016 20:43:39 GMTNov 19, 2016 12:11:55 GMT eternity said:
Idk How or why But Defining Portraits image selection belongs tochara_image.hci(inside data1)&& chara_image_day1.hci(data2) I think because It's xv2 system some same as xv1 then look at old forum of one of them tutorial =dbxvmods.freeforums.net/thread/1842/custom-portrait-assign-selected-slot | |||||||||||||
My Discord Server = discord.gg/Tcs6w3M you can donate me here : |
Trafalgar D. Water Law
| XV2 Mods InstallerNov 20, 2016 14:53:44 GMT Post by Trafalgar D. Water Law on Nov 20, 2016 14:53:44 GMTCan the patcher be only used for the game bought from Steam or cracked game also (DBXV 2)? | ||||||
“Mister Straw Hat is going to be an enemy of mine but even a bond of enemity is still a bond.” |
Xan
| XV2 Mods InstallerNov 20, 2016 16:17:24 GMTdaravil likes this Post by Xan on Nov 20, 2016 16:17:24 GMTDo you think it would be possible to add a feature to place our slots as we wish (I assume you know how to do it manually)? for instance, the slots are automatically added to the end. Also, is there a way to edit x2m format manually in order to add custom stats and custom aura ? Thanks a lot for your hard work | ||||||
eternity
| XV2 Mods InstallerNov 20, 2016 16:25:26 GMT Post by eternity on Nov 20, 2016 16:25:26 GMTNov 20, 2016 16:17:24 GMT Xan said: Do you think it would be possible to add a feature to place our slots as we wish (I assume you know how to do it manually)? for instance, the slots are automatically added to the end. Also, is there a way to edit x2m format manually in order to add custom stats and custom aura ? Thanks a lot for your hard work Custom stats and custom aura are things that will be done, don't worry. The x2m has been built to support future features, with the installer being able always to handle past formats too. In the meanwhile, you could edit this file: c:\users\[username]\Appdata\Roaming\XV2INS\CharaList.as If you edit that file, and then you make an action to force the installer to compile it (for example, just reinstall a mod), you can pretty much use this trick to reorder the slots as you wish and even put the npc's in that file. Of course, be careful handling that file, or the installer may not be able to parse it (you should get an early error in that case, anyway) | ||||||
Last Edit: Nov 20, 2016 16:26:16 GMT by eternity |
battousai2k
| XV2 Mods InstallerNov 21, 2016 4:18:41 GMT Post by battousai2k on Nov 21, 2016 4:18:41 GMTI got the original game from steam, I did all the steps including C:\ and patcher 0.41. I'm getting anerror when opening both executables:InitSystemFiles Failed | ||||||
Last Edit: Nov 21, 2016 4:38:14 GMT by battousai2k |
eternity
| XV2 Mods InstallerNov 21, 2016 5:43:36 GMTthegamerbinary likes this Post by eternity on Nov 21, 2016 5:43:36 GMTDo you have any kind of custom cpk? And which program did you use to generate those cpk? If you had a corrupted version of those files, that could also explain it. | ||||||
Last Edit: Nov 21, 2016 5:53:40 GMT by eternity |
battousai2k
| XV2 Mods InstallerNov 21, 2016 6:24:45 GMTmod5566gg likes this Post by battousai2k on Nov 21, 2016 6:24:45 GMTNov 21, 2016 5:43:36 GMT eternity said: Do you have any kind of custom cpk? And which program did you use to generate those cpk? If you had a corrupted version of those files, that could also explain it. All my .cpk are the default ones. FIXED: Well thinking about what you said I tried removing the data folder, althought I thought It would not have any effect on the cpk, but the program loaded correctly after it! | ||||||
Last Edit: Nov 21, 2016 6:37:29 GMT by battousai2k |